An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Best Race for Transmutation School Wizards, Conclusion – Our Transmutation Wizard 5E Guide, The Complete Fighter 5E Guide | Fighter 5E Handbook, Temporal Shunt 5E Guide | Wildemount Chronurgy Spell, College of Whispers 5E Guide | Rules, Tips, Builds, and More, Cloak of Billowing | The Ultimate Guide to the Ultimate 5E Magical Item, The Complete Monk 5E Guide | Monk 5E Handbook, College of Glamour 5E Guide | Rules, Tips, Builds, and More, Tashas Cauldron of Everything Ranger Guide | New 5E Ranger Options. There’s a few Transmutation spells – like Catapult – which are just simple damage spells. You touch the transmuter’s stone to a willing creature, and that creature’s apparent age is reduced by 3d10 years, to a minimum of 13 years. @font-face { And that doesn’t put you in danger…. If it does, just use Alter Self, or a Disguise check! if ( typeof _ASL !== "undefined" && _ASL !== null && typeof _ASL.initialize !== "undefined" ) font-weight: 400; Starting at 6th level, you can spend 8 hours creating a transmuter's stone that stores transmutation magic. display: none!important; Kind of meh, to be honest, but it might save you a proper use of polymorph in some cases. You could theoretically use it on a wall in order to make it easier to cut through… if you can keep yourself away from enemies for an hour or so. } font-family: 'Roboto'; } } font-family: 'Open Sans'; […], Looking for a challenging bard subclass that offers gret storytelling options? src: url('https://draconick.com/wp-content/plugins/ajax-search-lite/css/fonts/icons2.eot?#iefix') format('embedded-opentype'), /* latin-ext */ But, every hit forces you to make a Concentration check. Raise Dead is also an awful combat spell, since it reduces the target’s ability to fight by so much. It’s tricky to use this in a dungeon at all, since it’s such a massive pain to concentrate on it – too many of your good buffs take up Concentration. unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD; Also, make sure your GM doesn’t use the low Intelligence argument against you during combat. honestly, I really like that one, because it lends itself well to players preparing themselves for an encounter. font-style: normal; Most races have darkvision, but humans and like one or two others don’t. Iron costs 1 sp per pound, doubling … } @font-face { #wprmenu_menu ul li a:hover { Raise Dead is also an awful combat spell, since it reduces the target’s ability to fight by so much. Panacea is incredibly strong. border-top:1px solid #0D0D0D; Or, they might be legitimately wanting to become a master of their craft. @font-face { You can also Restore Youth- which reduces apparent age of the target by 3d10 years. src: url(https://draconick.com/wp-content/fonts/open-sans/mem8YaGs126MiZpBA-UFW50df8pkAp6a.woff) format('woff'); @font-face { @font-face { } src: url(https://draconick.com/wp-content/fonts/roboto/KFOmCnqEu92Fr1Mu7mxMKTU1Kvnz.woff) format('woff'); So, there are quite a few bright sides here. 10 ft movement speed is rare to find on a Wizard, and can be granted to Fly speed. Casting transmutation spells isn’t hard. div[id*='ajaxsearchlitesettings'].searchsettings .asl_option_inner label { font-display: swap; @font-face { Depending on your GM, dropping your Intelligence that low could make it hard for your allies to convince you to scout. It also lets you more easily concentrate on your buff spells. The School of Transmutation has never quite been the Wizard’s forte. Then bam, the door is now iron. It has a single ability that relies on casting transmutation magic – other than the Savant feature, which barely qualifies as part of the subclass. At level 6 it gets proficiency in CON saving throws; on a Wizard this is really strong, and a major draw of the subclass. The rest are utility abilities whose power level varies from pathetic to fantastic. However, they do have a lot of subclass options, even just in the Player’s Handbook. They might be smugglers or schemers, letting them get money or items past whoever they need to. } width: 100%; Because of it’s gigantic casting time, you can only use this during long periods of out-of-combat time. } In which case, you’ll be super happy! Restore Youth should be pretty obviously bad. The upped movespeed is nice, but a little situational since it specifies unencumbered, so really it can only work for some people. All told, I think the Transmutation school is a solid pick for the Wizard. font-family: 'Roboto'; font-display: swap; does it reduce your Intelligence to 2. font-style: normal; Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. src: url(https://draconick.com/wp-content/fonts/open-sans/mem8YaGs126MiZpBA-UFVp0df8pkAp6a.woff) format('woff'); #wprmenu_bar .menu_title, #wprmenu_bar .wprmenu_icon_menu { Iron costs 1 sp per pound, doubling … After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance. 35 pounds should suffice, though you can make one bigger or smaller as you see fit.

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